The bones have been placed and I am currently working on skinning him. Maya 2011 has new skin weighting tools so I decided to switch to 2011 for just that part. I've already tested out exporting the weight map and bringing it back into Maya 2010 and I feel comfortable that this is the best way to complete the skinned rig. Luckily the skinning doesn't have to be perfect as the character will be flat shaded and blurry/smokey.
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