I finished up putting together my reel: Here on Vimeo!
It is a collection of shots from a handful of animations that I've worked on over the past year at Drexel. Right now its more of a generalist reel, when I get to actually applying for jobs I'll probably edit it to slant it to a more focused skill set. For now, though, its everything. Also, I decided not to include music. In general, when employers are looking at reels they turn it off. When I watch reels I always turn off the music. I know that it would add interest to the piece (as a separate piece unto itself) but there are all sorts of problems with adding music that I didn't want to get into. I figure here is a good spot to recognize the other people that contributed to some of the work shown. Evan Boucher did the character animation for the first two Carver clips and Jake Nichols and Kev Gross worked on "Arrival" with me.
Saturday, January 29, 2011
Monday, January 24, 2011
Monday, January 17, 2011
Sunday, January 16, 2011
Thursday, January 13, 2011
Tuesday, January 11, 2011
Sunday, November 21, 2010
Updated Pandora Rough Cut
All shots have been finished to a degree. I didn't get a chance to make too many changes to the rendered shots I had last week. Instead, I went ahead and finished most of the animation. All that is left, aside from rerendering the entire animation fixing all of the problems, is to get in some run cycles for the smoke monsters chasing the little dudes. Additionally I have to render out all of the smoke. You can see on the shot of the close up of the hero opening the box that the smoke doesn't match up to the geometry. I suspect it is a difference in the way that cameras are handled between Maya and Houdini. Some of the middle shots won't make too much sense the way they are now. I know. I wanted to get the Maya renders out as soon as I could so that I could see them in motion and see what I need to fix.
The only nagging worry I have is that I still have not found a way to comp the shadow monsters coming out of the columns. Chris pointed me to "Deep Camera Maps" in Houdini but it took over an hour to render one frame... and there isn't much support on the topic in the Houdini community. I haven't had much time to devote to it but obviously I'll get to it in the coming week.
YouTube Link to a larger version of the above.
The only nagging worry I have is that I still have not found a way to comp the shadow monsters coming out of the columns. Chris pointed me to "Deep Camera Maps" in Houdini but it took over an hour to render one frame... and there isn't much support on the topic in the Houdini community. I haven't had much time to devote to it but obviously I'll get to it in the coming week.
YouTube Link to a larger version of the above.
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